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Rpg maker mv yanfly currency
Rpg maker mv yanfly currency












This sets the currency of this item, weapon, or armor to cost armor x (or When selling this item, weapon, or armor, the player will get weapon x (or Notetag to have more than one weapon cost for that item, weapon, or armor. This sets the currency of this item, weapon, or armor to cost weapon x (or When selling this item, weapon, or armor, the player will get item x (or If youĪre using the named version of the notetag and have multiple items in yourĭatabase of the same name, priority will be given to the item with the If you're using Item Core, this will not work on independent items. Notetag to have more than one item cost for that item, weapon, or armor. This sets the currency of this item, weapon, or armor to cost item x (or Notetag to have more than one variable cost for that item, weapon, or This makes it that when selling this item, weapon, or armor, the player Than one variable cost for that item, weapon, or armor. You can insert multiples of this notetag to have more This sets the currency of this item, weapon, or armor to variable x withĪ buy price of y. You can use the following notetags to adjust various properties for moreĬurrencies for your items, weapons, and armors. Here is a list of Notetag(s) that you may use. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Possible to buy the same item using different currencies. The Proxies in the shop, they will link back to the main Potion, making it If Proxy A and B link back to the main Potion, then whenever the player buys Will be given to the item, weapon, or armor with the highest ID. You have multiple entries in your database with the same name, priority If you're using this item as a proxy for another item (so you can set aĭifferent cost for the item), this item will end up representing item x, Proxy notetag, you can make them all attribute to the same Potion item: Potions that do not stack into the same category. Placing all three items in your shop normally would result in three types of What you can do is make proxies of these items. However, inputting theĬosts for all of the options makes the item cost every single aspect. Purchasing an item through one currency or another. Proxies Perhaps in your game, you would like for the player to have multiple ways of That way, only the icon will be shown while all the next inside the > Want it to display only the icon and/or exclude some text, place the text When displayed in shops, it will show the icon and the name. Set them up in a way to have them show an icon. Instructions Variables as Currency If you're planning to use variables as currency (and you should!), you can Make sure this plugin is located under YEP_ShopMenuCore in the plugin list.Īs an extension of the Shop Menu Core, this plugin enables you to have itemsĬost multiple currencies or different currencies using variables and/or Introduction This plugin requires YEP_ShopMenuCore. This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins above this plugin located in the Plugin Manager. The following plugins are required in order to use this plugin. Got errors with your RPG Maker MV plugin? Click here.

#Rpg maker mv yanfly currency how to#

This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.












Rpg maker mv yanfly currency